This week for our virtual reality hamster game, I was tasked with prototyping a main menu. I did not have much instruction or directions to follow. Given that this is a VR game, I decided to make the menu a playable space. The walls have text which explain how to play the game. In summary, this is a decent prototype tutorial which is expected to change.
There is an area to push rocks around, an area to bounce into a palm tree, and a how to play wall. I was a little clever and put a credits wall down a small passage. I figure curiosity will maximizing the chance that someone will see it.
I did manage to figure out why global illumination stopped working when I unchecked auto build. It clears the cache. To fix it, the build button needs to be pressed. Obvious.
I spent some time making a mystical game entrance since this task did not take very long. I played with a combination of semitransparent walls, point lights, and particle emitters. The latter two ended up being used. Unity’s built in particle systems is flexible. Now for some great screenshots.